READING: Some facts about video game playing

Gap-fill exercise

Choose the best option:
   $10.5 billion      13-16      15%      21%      3 or more      45%   
The U.S. video game market reached nearly in sales in 2005 with the projected world-wide market expected to grow to $46.5 billion by 2010.

A recent report showed that of heavy video game players and nearly a third of avid gamers are in the 6 to 17 year old age.

The Federal Trade Commission reported that 69% of unaccompanied year-olds were able to purchase M" rated video games from retailers.

Of computer and video game purchase in 2005, as reported by the NPD Group, 49% were "E" rated games, 4% were "E10+", 32% were "T" rated games, and were "M" rated games.

A study of over 2,000 8 to 18 year-olds found the 83% of them have at least one video game player in their home, 31% have video game players in their home, and 49% have video game players in their bedrooms.

In the same study only of kids reported that their parents set rules about which video games they can play, 17% reported their parents check warning labels or ratings on video games, and 12% reported they play video games they know their parents don't want them playing.