READING: Some facts about video game playing
Gap-fill exercise
Choose the best option:
$10.5 billion 13-16 15% 21% 3 or more 45%
The U.S. video game market reached nearly
$10.5 billion
13-16
15%
21%
3 or more
45%
in sales in 2005 with the projected world-wide market expected to grow to $46.5 billion by 2010.
A recent report showed that
$10.5 billion
13-16
15%
21%
3 or more
45%
of heavy video game players and nearly a third of avid gamers are in the 6 to 17 year old age.
The Federal Trade Commission reported that 69% of unaccompanied
$10.5 billion
13-16
15%
21%
3 or more
45%
year-olds were able to purchase M" rated video games from retailers.
Of computer and video game purchase in 2005, as reported by the NPD Group, 49% were "E" rated games, 4% were "E10+", 32% were "T" rated games, and
$10.5 billion
13-16
15%
21%
3 or more
45%
were "M" rated games.
A study of over 2,000 8 to 18 year-olds found the 83% of them have at least one video game player in their home, 31% have
$10.5 billion
13-16
15%
21%
3 or more
45%
video game players in their home, and 49% have video game players in their bedrooms.
In the same study only
$10.5 billion
13-16
15%
21%
3 or more
45%
of kids reported that their parents set rules about which video games they can play, 17% reported their parents check warning labels or ratings on video games, and 12% reported they play video games they know their parents don't want them playing.
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